Q. When the G711 packets are played out, the noise is really bad. Why?
A. Try the folloing:
Q. Why am I getting KErrUnderflow?
A. During player initialization, make sure stat code at the call back is successful. Receiving EAPSPlayerInitComplete is not good enough. The status code at the call back needs to be checked. When sending data to the write queue when the player has not been successfully stated, KErrUnderFlow is returned.
No related wiki articles found