CS001132 - Adding listener's location effects to the audio player
From Forum Nokia Wiki
| ID | CS001132 | Creation date | October 9, 2008 |
| Platform | S60 3rd Edition | Tested on devices | Nokia N95 |
| Category | Symbian C++ | Subcategory | Audio |
| Keywords (APIs, classes, methods, functions): CListenerLocation |
Overview
The S60 platform has several audio enhancement APIs that can be used to modify the audio experience. One of them is the CListenerLocation API. This API makes the listener's location for the audio source appear to change.
This snippet can be self-signed.
Preconditions
The audio player must be fully constructed before constructing the instance of the API. This can be done with the following lines of code:
iMdaAudioPlayerUtility = CMdaAudioPlayerUtility::NewFilePlayerL(aFileName, *this, EMdaPriorityNormal, EMdaPriorityPreferenceTimeAndQuality);
MMP file
The following capabilities and libraries are required:
CAPABILITY NONE
LIBRARY ListenerLocationEffect.lib
HEADER ListenerLocationBase.h
Source file
First you need to construct the reverb utility instance:
iListener = CListenerLocation::NewL( *iMdaAudioPlayerUtility );
To set the listener's location effect on, you need to set the X,Y, and Z coordinates for the listener, and then enable and apply the effect on the player.
iListener->SetLocationCartesianL( iPositionX, iPositionY, iPositionZ ); if(!iListener->IsEnabled()) iListener->EnableL(); iListener->ApplyL();
You can also add a 3D effect by having a timer that periodically changes the coordinates of the effect.
To set the listeners location effect off, just call the following line of code:
iListener->DisableL();
Test application
See also
CS001130 - Adding doppler effects to the audio player
CS001131 - Adding source location effects to the audio player
CS001133 - Adding bass boost to the audio player
CS001134 - Adding stereo widening to the audio player
CS001135 - Adding reverb to the audio player
CS001136 - Adding equalizer to the audio player
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