CS001134 - Adding stereo widening to the audio player
From Forum Nokia Wiki
| ID | CS001134 | Creation date | October 9, 2008 |
| Platform | S60 3rd Edition | Tested on devices | Nokia N95 |
| Category | Symbian C++ | Subcategory | Audio |
| Keywords (APIs, classes, methods, functions): CStereoWidening |
Overview
The S60 platform has several audio enhancement APIs that can be used to modify the audio experience. One of them is the CStereoWidening API.
This snippet can be self-signed.
Preconditions
The audio player must be fully constructed before constructing the instance of the API. This can be done with the following lines of code:
iMdaAudioPlayerUtility = CMdaAudioPlayerUtility::NewFilePlayerL(aFileName, *this, EMdaPriorityNormal, EMdaPriorityPreferenceTimeAndQuality);
MMP file
The following capabilities and libraries are required:
CAPABILITY NONE
LIBRARY StereoWideningEffect.lib
HEADER stereowideningbase.h
Source file
First you need to construct the reverb utility instance:
iStereoWidening = CStereoWidening::NewL(*iMdaAudioPlayerUtility);
To set the stereo widening on, you just need to call the following two lines of code:
iStereoWidening->EnableL(); iStereoWidening->ApplyL();
To set the stereo widening off, just call the following line of code:
iStereoWidening->DisableL();
Test application
See also
CS001130 - Adding doppler effects to the audio player
CS001131 - Adding source location effects to the audio player
CS001132 - Adding listener's location effects to the audio player
CS001133 - Adding bass boost to the audio player
CS001135 - Adding reverb to the audio player
CS001136 - Adding equalizer to the audio player
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