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This page was last modified on 9 September 2009, at 12:43.

Continuous output on hold of a button in Flash Lite

From Forum Nokia Wiki

Reviewer Approved   


ID Creation date August 25, 2009
Platform S60 3rd Edition, 5th Edition Tested on devices Nokia N78, Nokia 5800 XpressMusic
Category Flash Lite Subcategory Button


Keywords (APIs, classes, methods, functions):  

Overview

The following snippet demonstrates how to get continuous output on hold of a button in flash lite 2.0/3.0.

Preconditions

Let us take an example of a game in which hold of a button increments in speed variable. Create a new flash file (mobile) with any required resolution . Create 1 movie clip on root with instance name "mc" , 1 button with instance name "bt" and 1 dynamic text with variable name "spd_text" .

Source

Put this on the action script of the first frame  :

_global.goAhead = 0;
_global.speed = 0; //a variable which increments on hold
bt.onPress = function() {
_global.goAhead=1;
_root.mc.play();
}
bt.onRelease = function() {
_global.goAhead=0
_global.speed =0
_root.mc.stop()
}
bt.onDragOver = bt.onPress;
bt.onDragOut = bt.onRelease ;

Put this on the first keyframe of movie clip named as "mc" :

if (_global.goAhead == 0) {
stop()
}

Put this on the second keyframe of movie clip named as "mc" :

// put the action over here which u want to do on hold of a button
_global.speed += 1;
_root.spd_txt = "Speed : " + _global.speed ;


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