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This page was last modified 10:40, 23 August 2007.

KIJ000276 - SkinnedMesh vertices not attached to any bones may move erroneously

From Forum Nokia Wiki


SkinnedMesh vertices not attached to any bones may move erroneously
KIJ000276
Overview
There is a bug in the Nokia M3G (JSR-184) implementation.
Reported against
S60 2nd Edition, FP2, all devices
Series 40 2nd Edition, most devices that have the API
Date identified
August 25, 2005
Symptoms
-
Detailed description
-
How to reproduce
-
Solution
This can be avoided by attaching all vertices to at least one bone, which usually is the case with skinned models.
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